Archives: Games

  • I was the Marketing Manager, Web Developer and Steam Workshop Level Designer for Parcel.

    Parcel is an atmospheric block-pushing puzzle game where your goal is to solve interlocking laser puzzles by using the unique abilities of different characters. Switch between members of your team of postpeople and make your way through mind benders in a charming, ridiculous cyberpunk future!

    Parcel is a multi-character cyberpunk puzzle game where your goal is to solve interlocking laser puzzles by using the unique abilities of different characters. The game can be played alone or cooperatively with friends. The game features over 120 unique puzzles and a level editor which enables the amount of playable content to grow to unpredictable numbers. A puzzling future awaits!

    Providing an intellectual challenge like no other, Parcel will make players think and leave them thinking afterwards. The game follows a 22nd century postage company, touching on subjects such as post-humanism (pun very much intended) and virtual reality, with the full intent of boggling your minds with questions about the future that we, as humans and as gamers, are heading into.

    Features

    • Over 120 levels of a puzzling adventure divided into numerous distinct sectors
    • Single-player and local co-op – play the entire adventure alone or with up to 4 friends!
    • Several unique characters with their own interesting personalities and special powers to help you solve even the hardest challenges – or to complicate things further
    • A thought-provoking story about a not-so-unlikely future and its peculiar inhabitants – and a box
    • Gorgeous environments with moody, colorful visuals
    • An extensive level editor with endless creation possibilities – make your own puzzles and challenge the world!

    We firmly believe that harnessing the creative spirit of the community is essential for Parcel, as there are literally millions of different mind-boggling puzzles that can be created with the character and level object combinations. We will continue to listen to community feedback and create the best possible way for players get puzzled and to puzzle each other!

  • Unreleased gladiator fighting arena mod for The Elder Scrolls V: Skyrim.

  • This was a small cooperative game made using XNA where two players cooperatively fought zombies! It was done during a Game Programming Course in Kajaani in 2010.

  • Arcane: The Yamarian Nights made in January 2009 using Construct. A game technology demonstration, set in a magical desert city of Yamar. You can cast spells, fling physics and run from guards.

  • You can modify your facial features in the comfort of your own Megaton House or Tenpenny Suite! Just tell your Robobutler (Godfrey / Wadsworth) that you want a plastic surgery and you can modify your facial features free of charge.

    Previously “plastic surgery” could only be done by Pinkerton in Rivet City after “The Replicated Man” quest.

  • Tortal! is a fusion of Nintendo’s Super Mario series and VALVe’s Portal. It was made in Multimedia Fusion back in 2008. As a prototype, it was a small taste of a potential final game.

  • This is one of the first games I’ve ever made, using Game Maker in 2002. The game is titled “WC Breakout: Devil Islands”. I have the original floppy disk I used to store this, but sadly the archive is damaged.

  • My first game ever “SuperTomppa pelastaa maailman” was made using the game software Klik & Play for Schools back in 2001, which I got from a PC Format demo disc.

    The original floppy disk “Tomi Disk 1” which contained this game is damaged (we didn’t have the money for a recording CD drive back then).

    The game was a platformer with two players on the same keyboard. The objective was to move boxes and use the other player’s head as well to climb up an obstacle course.

    I made the game when I was eight years old. It’s featured here as a reminder of where I started – I used the icon for Klik & Play here as a placeholder.